There's a quest in Baldur's Gate 2 that tasks you with entering an asylum on a pirate island. Instead, it ends each day when you choose to have a long rest, and resumes at the same frozen time the next day. Original Sin doesn't have a time of day cycle. It cheated a little as well, extending the duration of night-time in certain cities so you'd have more darkness for thieving. The clock in the first two Baldur's Gate games ran 12 times faster than real-time, but there were still plenty of moments when you'd have to rest to get to the right hour for certain quests. That's a welcome change, as there was always something off about rescuing Imoen in Baldur's Gate 2 and then saying "I have no room for you" just because you already had a full party. They'll join your camp if they aren't by your side, so you can swap them in or have a chat when you want to.
What's different is that surplus characters don't have to be left behind. In Baldur's Gate 3 you're limited to four, as in Original Sin 2. In the first two Baldur's Gate games you gathered a party of six adventurers. The Quick Questions and Looking for Group Threads exist for a reason, use them.Usually if there's fire around it's for a reason, like a red dragon attack, rather than just because someone left stashes of poison and oil literally everywhere. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see.
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